Category Archives: Environment and Neuroscience

Research focus: Psychophysiology of environmental behavior (Kim Loong, Lim)

Kim Loong, Lim (Environmental Decisions)

I am a final year PhD candidate in the Future Resilient Systems (SEC-NTU) research program and I am interested in human decision-making. My research projects revolves around energy and resource sustainability topics and I focus mainly on applying neurophysiological approaches to behavioural interventions, primarily pertaining to cognitive processing and visual information perception and behaviour, as well as in multimodal sensory applications of coloured illumination on indoor human thermal comfort. Before joining DEON lab, I completed a BSc in Psychology from the University of Queensland (UQ), as well as a Masters in Neuroscience in the Queensland Brain Institute, also located in UQ. I’m also an avid gamer and enjoy examining how game design employs various decision-making and habit formation mechanisms.

 

Research projects

Global climate change represents one of the biggest issues threatening all aspects of normal societal functioning today and the reduction of greenhouse-gases (GHG) emissions from human activities remains a primary focus for many researchers and policy makers globally. Strategies to curb emissions have recently seen an increasing focus on sociopsychological and behavioural paradigms, due to the large impact of human behaviour and decision-making – potentially negating or even reversing any gains stemming from engineering and technological efficiency improvements (Abrahamse, Steg, Vlek, & Rothengatter, 2005; D’Oca, Hong, & Langevin, 2018; Ho, 2015; Shen, Sun, & Lu, 2017; Sovacool, 2014).

Individuals and domestic energy consumption accounts for a significant (15-20%) proportion of total energy demand in OECD countries, and up to 40% of GHG emissions (Abrahamse et al., 2005; Hertwich & Peters, 2009; Steg, 2008), making them a prime target for energy intervention strategies. Information intervention strategies – where the provision of key information is used to effect behavioural change – is one of the most widely researched and employed behavioural strategies.

To improve the effectiveness informational intervention strategies, it is critical to examine the validity and characteristics of human information cognitive perception. In my research projects, I employed neuroscience approaches such as eye-tracking to help us understand how different parameters, such as informational forms (e.g. graphical/text) and types (e.g. cost/physical units/social norms), and/or even low level visual factors such as visuospatial position or size impact an individual’s attention and cognitive processes. In conjunction with behavioural tasks, we are also able to investigate the effects of different informational items on judgement and decision making to draw conclusions.

I also investigate sustainability interventions strategies that utilize multimodal perception, i.e. that sensory input from one modality is processed by the human brain in relation to another sensory modality (Spence & Driver, 2004; Warren, Welch, & McCarthy, 1981; Welch & Warren, 1986); employing the psychological association between colour and thermic concepts (e.g. warm/cold) as a means to ultimately reduce energy consumption in indoor thermal conditioning/HVAC systems – one of the biggest contributors of total energy usage (Al-Obaidi, Ismail, & Abdul Rahman, 2014; Balaras, Droutsa, Dascalaki, & Kontoyiannidis, 2005; Costa, Keane, Torrens, & Corry, 2013; Fiaschi, Bandinelli, & Conti, 2012; Pérez-Lombard, Ortiz, & Pout, 2008). By modulating indoor illumination hues to influence thermal comfort across different phases of the human circadian rhythm, my experiments involve the combination of behavioural and physiological measures via personal wearable technologies.

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References

Abrahamse, W., Steg, L., Vlek, C., & Rothengatter, T. (2005). A review of intervention studies aimed at household energy conservation. Journal of Environmental Psychology, 25(3), 273–291. https://doi.org/10.1016/j.jenvp.2005.08.002

Al-Obaidi, K. M., Ismail, M., & Abdul Rahman, A. M. (2014). Passive cooling techniques through reflective and radiative roofs in tropical houses in Southeast Asia: A literature review. Frontiers of Architectural Research, 3(3), 283–297. https://doi.org/10.1016/j.foar.2014.06.002

Balaras, C. A., Droutsa, K., Dascalaki, E., & Kontoyiannidis, S. (2005). Heating energy consumption and resulting environmental impact of European apartment buildings. Energy and Buildings, 37(5), 429–442. https://doi.org/10.1016/j.enbuild.2004.08.003

Costa, A., Keane, M. M., Torrens, J. I., & Corry, E. (2013). Building operation and energy performance: Monitoring, analysis and optimisation toolkit. Applied Energy, 101, 310–316. https://doi.org/10.1016/j.apenergy.2011.10.037

D’Oca, S., Hong, T., & Langevin, J. (2018). The human dimensions of energy use in buildings: A review. Renewable and Sustainable Energy Reviews, 81, 731–742. https://doi.org/10.1016/j.rser.2017.08.019

Fiaschi, D., Bandinelli, R., & Conti, S. (2012). A case study for energy issues of public buildings and utilities in a small municipality: Investigation of possible improvements and integration with renewables. Applied Energy, 97, 101–114. https://doi.org/10.1016/j.apenergy.2012.03.008

Hertwich, E. G., & Peters, G. P. (2009). Carbon Footprint of Nations: A Global, Trade-Linked Analysis. Environmental Science & Technology, 43(16), 6414–6420. https://doi.org/10.1021/es803496a

Ho, E. (2015). Bound by ethical complexities and socio-material histories: an exploration of household energy consumption in Singapore. Energy Research & Social Science, 10, 150–164. https://doi.org/10.1016/j.erss.2015.07.016

Pérez-Lombard, L., Ortiz, J., & Pout, C. (2008). A review on buildings energy consumption information. Energy and Buildings, 40(3), 394–398. https://doi.org/10.1016/j.enbuild.2007.03.007

Shen, M., Sun, H., & Lu, Y. (2017). Household Electricity Consumption Prediction Under Multiple Behavioural Intervention Strategies Using Support Vector Regression. Energy Procedia, 142, 2734–2739. https://doi.org/10.1016/j.egypro.2017.12.218

Sovacool, B. K. (2014). What are we doing here? Analyzing fifteen years of energy scholarship and proposing a social science research agenda. Energy Research & Social Science, 1, 1–29. https://doi.org/10.1016/j.erss.2014.02.003

Spence, C., & Driver, J. (2004). Crossmodal Space and Crossmodal Attention. https://doi.org/10.1093/acprof:oso/9780198524861.001.0001

Steg, L. (2008). Promoting household energy conservation. Energy Policy, 36(12), 4449–4453. https://doi.org/10.1016/j.enpol.2008.09.027

Warren, D. H., Welch, R. B., & McCarthy, T. J. (1981). The role of visual-auditory “compellingness” in the ventriloquism effect: Implications for transitivity among the spatial senses. Perception & Psychophysics, 30(6), 557–564. https://doi.org/10.3758/BF03202010

Welch, R. B., & Warren, D. H. (1986). Handbook of Perception and Human Performance. Sensory Processes and Perception.

Using Virtual Reality for psychological testing across different environments

Virtual Reality (VR) offers the unparalleled possibility to standardize psychological testing, while manipulating the environment at will. In that way, VR is super-ambulatory  as it can allow researchers not only to test in different locations, while maintaining the same conditions, but also to systematically test different environments, including extreme (real or perceived as in the case of claustrophobia) environments.

However Psychologists do not have access to tools to do such testing – either because the existing solutions are very specialized and developed for a specific question and/or because the existing tools require advanced programming skills.

We, with the collaboration of MAGIC Lab at NTU (http://magic.ntu.edu.sg/home/labs), thus developed a tool that allows a user with basic knowledge of computers to test in different, customizable environments. Currently, the user can do a well-known, established psychomotor task (“Flanker Task”) that has been widely used across various clinical and research settings.

Importantly, the user can change the architectural properties of the environment at will – including size of the room, lighting, adding or removing plants, windows etc. This is achieved via a user-friendly GUI:

Control

 

UI

Currently the environment is a typical Lab – in fact we generated a VR version of our own Lab to test for compatibility between the two methods.Vr_Real

Vr_Real

We hope that in the future there will be no need for expensive Labs.

 

The PSY-VR suite: Using Virtual Reality for psychological testing across different environments

*Update: this system is described in a forthcoming publication:

Roberts, A. C., Christopoulos, G. I.*, Yeap, Y. W., Seah, H. S., Chan, E., & Soh, C. K. (2018). Assessing the suitability of Virtual Reality for psychological testing. Journal of Psychological Assessment (in press). DOI: 10.1037/pas0000663

For instructions on how to download and use the PSY-VR please go here

ALL SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

(But do read below so you can understand the logic of PSY-VR).

Please see the videos for a short demonstration of how you can manipulate the office environment and the user (participant) experience.

VR

Virtual Reality (VR) offers the unparalleled possibility to standardize psychological testing, while manipulating the environment at will. In that way, VR is super-ambulatory  as it can allow researchers not only to test in different locations, while maintaining the same conditions, but also to systematically test different environments, including extreme (real or perceived as in the case of claustrophobia) environments.

However Psychologists do not have access to tools to do such testing – either because the existing solutions are very specialized and developed for a specific question and/or because the existing tools require advanced programming skills.

We, with the collaboration of MAGIC Lab at NTU (http://magic.ntu.edu.sg/home/labs), thus developed a tool that allows a user with basic knowledge of computers to test in different, customizable environments. Currently, the user can do a well-known, established psychomotor task (“Flanker Task”) that has been widely used across various clinical and research settings.

Importantly, the user can change the architectural properties of the environment at will – including size of the room, lighting, adding or removing plants, windows etc. This is achieved via a user-friendly GUI:

Control
UI
Vr_Real

Currently the environment is a typical Lab – in fact we generated a VR version of our own Lab to test for compatibility between the two methods.

Vr_Real

We hope that in the future there will be no need for expensive Labs.